ranjabati.s@gmail.com

Tools ⚒️

Objective 🚀

Figma, Figjam, Google Sheets, Python (through Claude)

Increases task success rate for core flows (lessons, practice, speaking, progress tracking)

Reduces friction and drop-offs via streamlined onboarding, progress visibility, and delayed paywall strategies

Analyze the UX pain points of Babbel's mobile app and conduct a UX redesign that:

Keywords 📝

UX Research

Usability Testing (SUS, SASSI)

Conversational AI

Ergonomics

HEART framework

What is Babbel?

process

Babbel is the effective way to learn a new language. Our system uses scientifically proven methods to improve your grammar, vocabulary, and pronunciation.

User Reviews

SWOT

Heuristic Evaluation

UX Laws

Usability Testing

Redesign 🚀

Testing🚩

HTA and SHERPA predictions

Common painpoints

SUS scores

Jakob’s Law

new SUS scores

and HEART

Thematic Analysis

Goal Gradient Effect

Sentiment heatmap

Aesthetic Usability Effect

insights used

comparison

SHERPA validation and frequencies

User Reviews

Thematic Analysis

Sentiment Heatmap

We looked at user reviews across years, from both appstore and playstore.

Putting these in an excel we analysed the upcoming themes, their frequency, and how critical they were.

Putting these in an excel we analysed the upcoming themes, their frequency, and how critical they were.

what works?

what doesn't?

what do long term users like?

what is causing drop offs?

click to skip to SWOT

Fewer languages (especially non-European)

Community content (in earlier versions) added diversity

Structured, pedagogically sound content

Strengths

Opportunities

Weaknesses

Threats

Expand into new geographies

Lower user base

Freemium competitors

Very large user base

Expand into new markets

Depth of learning is limited

Market saturation in core markets and user fatigue

Strong in vocabulary acquisition

Reinvent or emphasise the community/UGC side

User-generated content reduced.

Free alternatives keep improving

Spaced-repetition techniques

Expand into less-served languages/regions

“Flashcards + vocab” rather than full language paths.

flashcard-style learning may feel repetitive

Focused on conversational language learning

Develop specialisation in language learning type

Less “free tirer”

Rapid changes in tech (AI translators, voice assistants)

Gamification / frequent feedback loops

move beyond “basic vocabulary drills”

Over-reliance on gamification and “freemium” model

move beyond “basic vocabulary drills”

Partnerships with schools/universities

Brand and scale smaller compared to giants

Technology substitution: instant translation, voice assistants

Freemium + subscription model gives wide reach

Subscription model gives predictable revenue

Strengthen retention via new UX/engagement features

community aspects, offline and hybrid models.

Economic downturns may reduce spending on subscriptions/training

Fast innovation: integrating AI-driven features

Partnerships with educational institutions, corporate trainings

Pushy notifications, repetitive content, AI

Monetisation risk if paying conversion remains low

Babbel

Structured, serious, and conversation-focused

Duolingo

Playful, addictive, and gamified

Memrise

Casual, visual, and vocabulary-centric

SWOT Analysis

SWOT analysis of three leading language-learning apps to understand how design choices and user experience strategies shape each platform’s success and limitations.

Heuristic Analysis

Visibility of System Status

Navigation Bar has a Progress tab

Poor

Medium

Good

Progress bar at the top of each lesson progresses along with the lesson

Lesson ending screen

Number of items learned and timeline

Clear progress course wise, time invested as well as individual items learned.

Details of the items learned.


Saving options and levels mentioned.

Match Between System and the Real World

Culturally/realistically appropriate examples in conversation style are provided to practice

Conversation styles with different people available for practice

Option to listen to the conversation progression even if it is outside of your lessons

Users cans see what kind of lesson they are doing and change it

The lessons are structured according to CEFR, a widely recognized international standard for describing language proficiency

Most users, especially the ones relocating would be familiar with these standards, but casual learners might not be

Poor

Medium

Good

User Control and Freedom

Quitting and resuming in the middle of the lesson

Users are asked a set of questions during onboarding to curate the lesson according to their needs

Recording and reminders can be controlled via settings

Retaking a completed lesson

Poor

Medium

Good

Consistency and Standards

Conventional color systems
green for right answer and red for wrong answer

Navigation bar icons are consistent throughout

Correct answer

Incorrect answer

Poor

Medium

Good

Error Prevention

The lesson doesn’t progress unless you choose the correct option.

The task completion screen gives you the option to correct the mistakes made during the lesson

Going back to reselect the choices is possible during on boarding but not once the onboarding has ended.

After correction

Poor

Medium

Good

Recognition Rather Than Recall

Repeated practice of the same word in parts during the lesson

Old lessons can be accessed again

Poor

Medium

Good

Flexibility and Efficiency of Use

Navigating through lesson questions is possible

Picking language again is possible but curating the lesson only happens during on-boarding with the first language

The only efficiency control available is controlling if the user can see the translation

Poor

Medium

Good

Aesthetic and Minimalist Design

The lesson screen only includes the questions and answer options and the progress bar

The information is nested withing the nav bar options and options withing them

The home screen is not crowded but the nesting of information isn’t clear, hard to find what info is in which tab

The button to translate is available for speech and conversational questions

Poor

Medium

Good

Help Users Recognize, Diagnose, and Recover from Errors

Poor

Medium

Good

Subscription/payment failures and error messages.

The incorrect answer does not tell why it is incorrect

Error message for lost connection

Help and Documentation

Poor

Medium

Good

The help center can be accessed through settings

Hard to navigate as too many option tabs are available

UX laws

We looked at 3 relevant UX laws, using the insights from our heuristic evaluation to rate them and generate insights.

Consistent Progress Bar Placement

Detailed progress bar at the top of lessons that fills as users advance

Clean, Minimalist Interface

Hidden Review Section is confusing for new users

User reviews highlighted that the practice bubble number was removed, leaving just a red dot

Despite aesthetic appeal, users report the home screen is cluttered and hard to parse

Onboarding Complexity

When lessons feel redundant or irrelevant the sense of "moving forward" weakens

Inconsistent Nesting of information

Extremely early paywall hit without prior notice

Positive reinforcement with clear CTA follows conventional learning app patterns

The completion screen shows streak count and mastery ("10/10 Exercises completed")

Consistent Design Language

Progress tab displays learning timeline, but is not very detailed

Culturally Appropriate Examples

Jakob's Law

"Users spend most of their time on other sites and apps, so expect yours to work the same way"

Goal Gradient Effect

"Motivation increases as users get closer to their goal"

Aesthetic Usability Effect

"Visually appealing designs are perceived as easier to use"

Rating

Medium to Good

Needs Improvement

Rating

Medium

Progress Tab needs changing

Rating

Fairly Good

Progress Tab needs changing

what works 🙆‍♂️

what works 🙆‍♂️

what works 🙆‍♂️

what doesn’t 🙅‍♂️

what doesn’t 🙅‍♂️

what doesn’t 🙅‍♂️

HTA

We divided the app flows into 4 main tasks and then did the task analysis.

Overall Task

User Takes some amount of time out of their day to do their daily language learning. They finish the daily lesson and spend some amount of time on the app for learning.

Task 1 : Do a New Lesson

Task 2 : Do Daily Practice Session

Task 3 : Do Speaking Excersizes (Freeform/Topic-Based)

Task 4 : View Progress

SUS

Participants were asked to go through the tasks over a period of 4 days.

Onboarding and sign up

Do a new lesson

Do a new lesson

Do a daily practice session

Do a daily practice session

which falls far below the 50th percentile score of 68. 👎

Do Speaking Excersizes (Freeform/Topic-Based)

Do Speaking Excersizes (Freeform/Topic-Based)

View Progress

Task 1

Day 1

Days 2-4

The average SUS score for Babbel lies at

41.25

Task 2

Task 1

Task 3

Task 2

Task 4

Task 3

Task 4

Testing outline

Problem Areas

After our user research, we listed the main problem areas and possible ways to intervene.

Unnecessary taps

Repeated promos in the middle of onboarding

Repeated promos in the middle of onboarding

Onboarding flow is tedious.

Confusing IA

Contrast Issues

Gamification and incentive to maintain progress

Drop offs can happen in onboarding itself.

Adding extra nudges and gamification.

Current IA has too many nested features with low discoverability.

Some screens have contrast issues or do not feel streamlined.

New User Flows

After iterating, we came up with new user flows

Wireframes

Sketch and Lo-fi wireframes of new user flows

Flashcards were moved to a separate tab instead of the specific review page.

Final Screens

Final UI redesign of the wireframes

Simplified Onboarding flow

Learn/Homepage

Practice/Speak Area

Flashcards

Redesign

Lesson Specific Review Page

Redesigned flashcard flow

Original

Reduced 10 step onboarding flow to simpler 4 step proceess.

choose primary language and language to learn

simpler, more consistent UI

study focus

lesson start point

skills to focus on

homepage is retained as the Learn page

Streak maintained

No Streak

Prominently shows streak

Welcome back message

Users review what they have learnt to ease them back into learning

Review panel changes to lessons panel after dong 2 reviews.

Original design

Timing spent today

Reminder to review the last taught lesson.

See smaller sections directly from practice tab.

New Combined review session

Shows no. of errors in specific activities

Edit which lesson you are reviewing for.

Easy access to vocabulary and flashcards for reviewing

Not visually interesting

Repetitive tapping while reviewing

Toggle between English and German translations

Performance overview

Swipe through flashcards for quick reviewing.

Flashcards differentiated based on topic

How many words in course vs how many words unlocked

Review panel changes to lessons panel after dong 2 reviews.

We merged the “speak” and “practice” sedtions

Information is too nested, takes too many taps to uncover and not avaiable at a gance.

Total learning time for the day

Goal tracker

Your Course

Progress in the course

Lesson details

Streak not maintained (logging in after a break)

Validating with HEART

HEART

We did a round of validating our designs with the new SUS scores, prototype usability testing and then taking it through the HEART framework.

Prototype Validation

SUS

Validating with the HEART Framework

Users go through the flows using think aloud.

Users go through the flows and then fill the SUS questionnaire.

Using our flows, test tasks, and user feedback we measured each HEART dimension

Happiness, Engagement, Adoption, Retention,

Task Success

Post-test survey for each redesigned area


Positive/negative comments during think-aloud.

Do users voluntarily explore new features during the session?


Do they repeat/redo tasks unprompted?

Task success - did all users complete onboarding, flashcard review, speaking flow?

Completion rate


Completion time


Number of errors or requests for help.

Would you come back/use this each week?”


“Would you recommend this to a friend?” and why.

Happiness

Engagement

Adoption

Task Success

Retention

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